Table of Contents
Globalization and Analytics
Localization
Supported Languages:
List all languages the game will support, including any plans for future additions.
Text Localization:
Specify how text in the game (e.g., menus, HUD, dialogue, tooltips) will adapt to different languages. Describe the system used, such as external localization files or string tables.
Font and Typography:
Detail how the game will handle different character sets (e.g., Latin, Cyrillic, CJK) and any required font adjustments to ensure readability.
Audio Localization:
Include details about voiceover support for different languages, such as dubbing, accents, or subtitles synchronized with speech.
Cultural Adaptations:
Note any necessary changes to art, symbols, or themes to maintain cultural sensitivity and relevance in different regions.
UI Adjustments for Localization:
Address how the UI will handle variable text lengths, right-to-left languages, or unique formatting (e.g., dates, numbers). Ensure layout consistency and usability across all languages.
Testing and QA:
Outline plans for region-specific quality assurance processes to catch issues like truncated text, misaligned elements, or incorrect translations.
Data and Metrics
Metrics to Track List the specific gameplay metrics that will be recorded, such as:
- Time spent in each level.
- Number of player deaths.
- Weapon usage and effectiveness.
- Item acquisition and usage.
- Player progression through the game.
Player Behavior Analysis Describe how the collected data will be used to understand player behavior, including:
- Identifying difficult areas or bottlenecks in the game.
- Assessing the effectiveness of tutorials.
- Evaluating player engagement and retention.
Performance Indicators Outline the key performance indicators (KPIs) that will be used to measure the game’s success, such as:
- Daily Active Users (DAU).
- Retention rates.
Data Grouping and Analysis Explain how the collected data will be grouped and analyzed to provide meaningful insights, such as:
- Combining similar actions or events.
- Filtering data based on user demographics.
- Compounding multiple characteristics into relevant values.
Dynamic Updates If applicable, describe how analytics will be used to make real-time adjustments to the game, such as:
- Balancing difficulty levels.
- Adjusting in-game economy.
- Tweaking character abilities or item properties.
Privacy and Data Handling Include information on how player data will be collected, stored, and protected to ensure compliance with privacy regulations.