Table of Contents
Development Plan
Project Timeline
- Pre-production Phase (2 months)
- Concept development and refinement
- Market research and competitor analysis
- Initial design documentation
- Prototype creation
- Production Phase (12 months)
- Milestone 1: Core gameplay mechanics (3 months)
- Milestone 2: Level design and content creation (4 months)
- Milestone 3: Art and audio asset production (3 months)
- Milestone 4: UI/UX implementation (2 months)
- Testing Phase (3 months)
- Alpha testing (internal)
- Beta testing (closed, then open)
- Bug fixing and performance optimization
- Polish and Launch Preparation (2 months)
- Final balancing and tweaks
- Localization
- Marketing materials preparation
- Submission to platform holders (if applicable)
Team Structure and Roles
- Project Manager (1)
- Game Designer (2)
- Programmers (4)
- Engine programmer (1)
- Gameplay programmer (2)
- UI programmer (1)
- Artists (3)
- 2D artist (1)
- 3D modeler (1)
- Animator (1)
- Sound Designer (1)
- QA Testers (2)
- Community Manager (1)
- Game Engine: [Specify engine, e.g., Unity, Unreal]
- Version Control: [e.g., Git, Perforce]
- Project Management: [e.g., Jira, Trello]
- Art Tools: [e.g., Maya, Blender, Photoshop]
- Audio Tools: [e.g., FMOD, Wwise]
Budget Allocation
- Personnel: 70%
- Software licenses and tools: 10%
- Marketing and PR: 15%
- Miscellaneous (office, hardware, etc.): 5%
Risk Assessment and Mitigation
- Technical Risks:
- New technology learning curve
- Performance optimization challenges
- Creative Risks:
- Balancing innovation with market expectations
- Potential scope creep
- Market Risks:
- Competitive releases
- Changing player preferences
- Mitigation Strategies:
- Regular team training and knowledge sharing
- Agile development methodology for flexibility
- Continuous market research and player feedback integration
Post-Launch Plans
- Live ops team structure
- Content update schedule
- Community engagement strategy
- Performance monitoring and analytics implementation